3D World #153 is out

modeling

New issue of 3D World magazine is coming out. This issue discover how to get amazing results from your lighting every time, as Rob Redman shows you how to use techniques inspired by professional photographers. We also can learn how to customise pre-built models to create unique art as Alexandru Banuta explains how to make the most of the complete 3D female figure on the coverdisc, provided by Daz Productions . 3D World show us how to use the powerful sculpting features available in ZBrush 4R2 to create Titouan Olive’s cartoon creature. (This tutorial is accompanied by over 80 minutes of video tutorial on the coverdisc.). 

Than Antony Ward shares his best tips for game artists when creating character UV maps. And finally we can discover the new features for editing fluid simulations in RealFlow with FX expert Florian Koebisch or see how Eric Keller use a texture map to control the strength of nRigid Force Fields when creating effects with nParticles in Maya and much more from CG Industry.

Source: 3D World Magazine

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