Modeling Human Anatomy in 3ds Max - eBook

modeling

When creating a model of a human character you have to know how you are going to produce accurate anatomy. As humans we spend a lot of time looking at people and for this reason we are all very talented at spotting mistakes, or anatomy that doesn’t quite look right. A good model can easily be spoiled by an incorrectly modeled feature, such as a hand, or an ear. In this eBook we will be shown how to model some of the tricky features that regularly cause artists problems, and hopefully awkward looking anatomy will be a thing of the past.

 

 

Content:

  • Chapter 01 – Ears
  • Chapter 02 – Eyes
  • Chapter 03 – Hair
  • Chapter 04 – Hands
  • Chapter 05 – Feet
  • Chapter 06 – Skin

 

For more info visit: 3D Total

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