3D World #155 is out

modelingNew issue of 3D World magazine is coming out. Topic of this issue is Heroic characters. We can discover how to create heroic characters with our figure modelling masterclass and effects tips. It also brings the new character toolset in modo 601 which is aimed to make animation intuitive to non-animators. 3D World investigates how developers are rethinking the way we make things move. In an article „Kickstart your film“ you find out how you can get finiancial support for your very own CG movie, and meet the artists who have won funding and brought their own visions to a global audience. Glen Southern also shows us how to get great results when modelling a character in 3D from a 2D sketch by using Cinema 4D and Mike Griggs explores the fundamentals of modelling realistic eyes.

In this issue Patrick Finn guides you through instancing and randomising animated geometry to nParticles to create a swarm of ants in Maya and Digital-Tutors also explain how to bring your creature ideas to life with an efficient and flexible sculpting workflow in ZBrush. (This tutorial is accompanied by over 66 minutes of video tutorial on the coverdisc.)

Source: 3D World Magazine

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