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3DsMax 2012 review by 3Dworldmag

3DsMax 20123Dworldmag published a very detailed review about the latest release of Autodesk 3DsMax 2012. In the review the author describes the main improvements and features which you can find Max such as; rewritten viewport graphics engine, Photometric rendering engine, Library of procedural real-world textures and others. One of the main features is the Nitrous Graphic System which allows you to preview of even the most complex scenes in near-realtime. In the review on 5 pages you can read about more changes in the new release and the continuing re-write of 3DsMax by Autodesk.

New issue of CGW Volume 34 Issue 6

CGW New issue for June/July of Computer Graphic World magazine Volume: 34 Issue: 6 is out. The new issue is featuring the blockbusters which you could see in cinema like Cars: 2 from the studios Disney/Pixar and Transformers 3: Dark of the Moon. In the featured article „Killer Machines“, the author is describing the making of the 200-foot-long, snake-like Decepticon and wrap it around a skyscraper in Chicago; „The Decepticon Colossus wrapping itself around the glass-fronted building is the largest robot that ILM has built. Artists at ILM needed a 12-core, 48gb machine to open the scenes above, which contained 100,000 pieces of geometry. In its full form, Colossus has 86,000 pieces. “

3D World #146 coming out

3ds Max

New issue of 3D World magazine is coming out. You can read about top 25 greatest CG VFX sequences by 3D World`s choice. Antony Ward shows you how to model a car with some deadly weapons and spikes in Maya. Except others you will find here many tips for modelling clothing in ZBrush or how to sculpt a human head by using Sculptris. This issue contains Quick tutorials for Maya, V-Ray, LightWave, Blendersuch as a lot of useful tips for using Cinema 4D or 3ds Max. 

3D Artist issue 31 out

modeling

A new issue of 3D Artist magazine is out and it should be already being prepared to sale. Andrew Hickinbottom in the first of a two-part tutorial provides a detailed guide to creating the stylised character Belle from concept. You can find here final part of „Create a muscle car“ by Artem Volchik - in it he covers texturing and rendering this flippin’ sweet ride. 

Archmodels vol. 100 is out

Evermoition ArchmodelsEvermotion released a new volume of their popular model collection called Archmodels. They already hit the number of 100 by this release and to celebrate this anniversary the collection includes 100 models and the special bonus - 3 cover scenes included with all models, materials, lighting and scene setup. The pack includes highly detailed models of autumn and winter trees with all textures, shaders and materials. The collection is download only with a size of 10.94 GB and 125 models.

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