Making of „Control Panel“

modeling, rendering, 3ds Max

Andrew Finch posted on 3D Total his making of. He was inspired by a reference photo on internet. Andrew as a game creator created this during his lunch breaks in one week. He is interested in lighting and texturing, so we sure recommend focusing primarily on this part. He explained how he managed a lightning setting, which can be useful by similar modelling.

He used 3ds Max 2009for modelling, for rendering Mental Ray and textures and post work were done using Photoshop CS3.

 

 

Source and full article: 3DTotal

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