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3D Creative #94 is out

modelingAlready cover image show us, what we can expected from new issue of 3DCreative. Cover image was made by talented CG artist Nils Meyer.  In this ZBrush Character Sculpting tutorial he shares invaluable techniques on creating a realistic model and skin texture on his humanoid alien creature.

Series on modeling vehicles is coming near to end. This month Arturo Garcia explores the technicalities behind constructing the perfect texture on his 3ds Max-based model of a forest vehicle, and in Maya, Renato Gonzalez Aguilante tackles lighting and rendering in preparation for post-production work.

NVIDIA Announces PhysX and APEX Support for Sony’s PlayStation®4

modelingNVIDIA announced support for the Sony Computer Entertainment’s PlayStation®4 with the popular NVIDIA® PhysX® and NVIDIA® APEX® software development kits (SDKs).

Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.

The Foundry released MARI 2.0

The Foundry released MARI 2.0MARI is a 3D digital painting tool allowing artists to paint directly onto 3D models. It was designed to meet the most challenging requirements and VFX projects, MARI is capable of handling super high-resolution textures and millions of polygons without slowing artists down. MARI interacts well with other pipeline tools and with industry standard Python scripting and a customisable UI artists can work the way they want to. MARI was the primary 3D paint tool used on 9 of the 10 features shortlisted in the category of ‘Visual Effects’ in the 2013 Oscars®. These include: The Hobbit: An Unexpected Journey, The Avengers and Prometheus. Now, after years of developing, talking to, and learning from, digital painters, MARI 2.0 was released.

E-on software announced The Plant Factory

E-on software announced The Plant FactoryE-on software, the leader in digital nature technologies and the maker of Vue and LumenRT, announced the prepared release of their new revolutionary plant modelling and rendering technology called The Plant Factory. The Plant Factory represents the culmination of e-on software's decades of expertise in the field of digital nature and delivers unsurpassed realism and performance. The Plant Factory can work as a standalone system or can be integrated into other CG application such as e-on software Vue. The integration of TPF and Vue is seamlessly and expand the software bringing new options and tools for controlling and editing vegetation. Specific parameters from the plant graph can be extracted to the Plant Editor to create simplified high-level controls and facilitate your plant editing process. Furthermore, when used inside of Vue,

Thea render for 3ds Max is released

modelingMotiva has released a commercial beta of Thea for 3ds Max. The new plugin integrates Thea Render, Solid Iris Technologies’ hybrid unbiased/biased renderer, inside Max. The two developers had previously worked together to integrate Colimo, Motiva’s innovative software for adjusting pre-rendered images in real time, with Thea Render.

According to Motiva, Thea for 3ds Max supports “all kinds of geometry”, including deformable meshes, renderable splines and compound objects. The plugin can render any native modifier that can be converted to an Editably Poly, including Hair & Fur.

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