It is not secret that modeling process is known for taking significant time. But it can`t be allways ture. David Ridlen, a professional 3D artist and animator of renowned titles including Sin City, Punisher: War Zone and Secretariat, explains how uses DAZ 3D content and tools to speed and strengthen modelling workflows. Throughout his nearly 15 years as a CG artist, Ridlen has utilized DAZ 3D tools and assets for multiple projects.
His main goal has been to provide a quality product, and DAZ 3D has become synonymous with this goal.
Read his secret here: Computer Graphics World