3Dworldmag published a quick tutorial about using vector displacement in Mudbox for creating high detailed stamps in sculpting workflow. In the tutorial the author will guide you and explain how to use and create stamps and stencils with vector displacement map. Creating at first a regular displacement map as a starting point and after using two of possible methods in Mudbox to create displacement with the same topology as the source mesh.
In the tutorial the „Viewport filter method“ and „Map extraction UI method“ is explained along with few tips and tricks to speed up your workflow. The gallery below shows you some of the results of the tutorial.
Source and full tutorial: 3Dworldmag