Interview with Krzysztof M. Kundzicz from Evermotion - page2

 

Q: How long does it takes to put together this kind of product, for example Archmodels? Do you have a team of people just for this product line?

A: It depends on the topic of collections, and also the complexity. Creation of collections of food takes very long time, and only one person specializes in that. Testing shaders to create a model which look really appetizing, takes many hours. Such models are easy to destroy - and when they are no well-made they look like plastic food. That kind of collection arises even a few months, while the furniture and chairs are made fairly quickly. Sometimes during converting models, work people who specialize in specific software.

 

Q: Do you use by making your products certificated Hardware for 3D applications like Precision Workstations from Dell?

A: We have, of course, Dell stations - but are tailored to our needs and requirements of the D-tech.

 

Q: On the market are a lot of companies offering similar products like you. Where do you see your competitive advantage?

A: We focus primarily on the quality and width of the offer. Every now and then we get an idea how to improve our models and our customers reduce the time spent on the execution of the visualization. We introduced a uniform studio for testing shaders, and try to eliminate problems arising from the scale of objects, to could say someday that our models are "put and render".

 

Q: What are your plans to the future?

A: We want to introduce more "off“ and artistic activities, give our community more contests. We would like to develop our rendering engine NOX, and we are working on our artistic videos which I hope in next 1,5 years will see the daylight  J

Courtesy of Evermotion

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