3D World #157 is out

modelingNew issue of 3D World magazine is coming out. With this new issue you can discover how ILM and Weta created digital heroes for Avengers Assemble. You can also follow Stuart Dearnaley how he use 3ds Max to animate ripples on the surface of a body of water created by falling raindrops. For game artist Antony Ward shows how to reduce the number of polys in models for game engines without compromising on quality. Softimage Certified Instructor Ola Madsen shows you how to create a realistic cloud of dust billowing behind a vehicle. In latest issue you can also find Nejc Polovsak’s Cinema 4D tutorial on creating an animated logo using PolyFX and other MoGraph Effectors.

On this issue’s disc you’ll find a full 52-minute video tutorial by Stuart Dearnaley on water effects, Nejc Polovsak’s 41-minute motion graphics video for Cinema 4D, plus an extended trial of VRED Essentials and videos for the Fundamentals tutorial and Q&As.

Source: 3D World Magazine

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