3D World #158 is out

modelingNew issue of 3D World magazine is coming out. This issue discovers new sculpting techniques and tips for grooming hair with in-depth tutorial. You can also find out how The Moving Picture Company, Fuel VFX and Weta Digital helped director Ridley Scott follow a star map to a distant world for his long-awaited science-fiction film Prometheus. Moreover, this issue’s cover artist, Daniel Bystedt, shows you how to use FiberMesh in ZBrush to groom a fabulous furry character.

In this issue you can find how Patrick Finn explains how to use hard-surface modelling techniques to create a stylised mechanical bird or how to improve your organic creature and character modelling with Glen Southern’s invaluable advice.

On this issue’s disc you’ll find a full 72-minute 3ds Max training course from Digital-Tutors on modelling hard surface curvature, video for fur grooming tutorial, plus Q&A videos on creating metallic paint and working with normal maps.

Source: 3D World Magazine

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