3D Creative #88 is out

modelingAlready cover image show us, what we can expected from new issue of 3DCreative. Cover image presents another part of ZBrush Quadrupeds series. Ali Zafati show us how to create the organic forms of their quadrupeds. Ali covers everything from concept through to the final illustration as he demonstrates how to create this powerful creature.

In this month’s chapter of our Beginner’s Guide to Modeling Vehicles series we can learn how to use the 2D concept and technical drawings and turn it into an accurate and exciting 3D model. In this installment Renato Gonzalez Aguilante and Arturo Garcia conclude the modeling process ready to begin texturing in the next chapter. Renato covers the process in Maya whilst Arturo continues in 3ds Max.

In the previous chapter of Andrew Hickinbottom’s Female Character Creation series Andrew showed us the creation of his Olivia model from scratch; in this issue he goes on to show us the unwrapping and texturing of Olivia. He also demonstrates lighting the scene and how to build up the background and composition.

Andrew Finch has been guiding us through the creation of an environment built in the games engine UDK. In the last chapter Andrew covered creating custom assets to suit the environment, and started the first pass of laying out those assets in the scene. In this chapter Andrew continues to show us how to finalize the layout of the assets, ready for the next stage of polishing the environment.

Content:

  • Interview with Toni Bratincevic
  • Gallery of 10 of the Best 3D Artworks
  • Tutorial series
    • Beginners Guide to Modeling Futuristic Vehicles
    • Olivia - Female Character Creation with Andrew Hickinbottom
    • The Submarine Pen - Final Layout of Assets
    • ZBrush Quadrapeds - Armored Creature
  • Making Of Scarecrow - Project Overview by Alfonso Annarumma
  • Promotion of Digital Art Masters: V7 - Free book chapter

For purchase this issue, visit: 3D Creative Magazine

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