Portals

Mirrored UVs in 3DsMax by 3DWorldmag

3DsMax guide UVmapPortal 3Dworldmag published a quick tutorial about using the symmetry or mirror function in 3DsMax and so rapidly cutting your time by UV mapping. The tutorial is explained on an organic mesh and 3DsMax; however you can apply this technique on most of 3D Applications. The guide begins by deleting the half of the model and applying mirror to the mesh, like this you will achieve that any change on one side will be mirrored to the other side.

New training DVD for ZBrush4

ZBrush4The GnomonWorkshop released the most comprehensive ZBrush training DVD for Zbrush4. ZBrush is in the CG industry a standard for digital sculpting and give to the user an amazing piece of software with huge amount of tools. This training DVD did by Scott Spencer is covering everything from the absolute basics, to more advanced sculpting and detailing topics such as ZBrush sculpting tools, brushes and alphas.

Rendering interior with LuxRender

Blender LuxRenderAt Blendercookie appeared a very interesting looking tutorial about rendering an interior scene in Blender 2.58 using LuxRender as render engine. The tutorial is about 45min long and during this time the author is explain everything what you should know about rendering a scene like this in LuxRender. Starting with creating textures and materials,

Making of Power Plant 3Dtotal

3DsmaxRohan Dalvi published on CG portal 3Dtotal his new Making of called „Power Plant“. On 4 pages he describes his work on this project starting with an idea of an alien power plant and a sketch draw in Photoshop. He also describes his workflow and problems which he had to face during the process of making his project. He used Houdini to make trees for his power plant and later implement in 3DsMax where he finished his work.

50% Sale on 75ive products

3ds Max

Now you can buy Ant Traffic Simulator and Ant Stitcher waith 50% discount. Ant Traffic Simulator is a collection of scripted tools which use 3ds Max native animation controllers and keyframes to help drastically reduce the time necessary for vehicle animation in visualization scenes. Ant Stitcher is a MAXScript which moves a set of selected vertices of a source mesh to their closest counterpart in the destination mesh. 

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