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Making of „ Once Upon a Time...“

3ds MaxGustavo Groppo published on 3DTotal his making of „ Once Upon a Time...“ where he detaily described his work. The inspiration for this work Gustavo found when he saw No Country for Old Men, cause he loves Western American landscape. Photos from 1970s were also a source for reference pictures. Gustavo said and showed that modeling elements were extremly simple. Some vegetations and stones that he used were models, that later Gustavo modified and for best visual results used the Hair & Fur system  in 3ds Max. 

Avoid rubbery look of cartoon characters in 3ds Max

3ds Max

When skinning a limb such as an arm or leg, you can frequently get a bendy or rubber effect. Unless you’re creating a cartoon character, this look is usually undesirable. Magazine 3DWorld brings a quick tutorial how to create a better crease on a limb joint in 3ds Max to avoid this rubber effect. 

2,700 XfrogPlants now available

3ds Max

XfrogPlants offers 3D high quality models of plant tree and flowers now in their library. Over the past 10 years Xfrog has built the 600 species that are now available to for the first time from store as individual species. Xfrog`s botanical experts go out in the field and reference photograph each plant to capture first-hand the plant textures. They then compare the plant found in nature to extensive printed research work, and build the most realistic 3D plants available. 

3D World supported new issue with some videos

3ds Max

In a few days will be able to buy in UK new issue of 3D World magazine. But already now is able to see some videos, which accompanies a tutorial in 3D World issue 145. So already now you can see how James Horn shows you how to model and texture an interior scene from scratch with game development in mind or how Glen Southern offers tips and techniques for modelling a character with the aim of making rigging more effective etc.

 

 

3D World #145 coming out

3ds Max

New issue of 3D World magazine is coming out #145. This issue takes the title on the cover: Cars 2. They focused on worldwide Pixar`s phenomenon „Cars”. There is explained, how Pixar recreated world landmarks and built a better driving system for its latest CG feature. Also it comes with Box-modelling tips, tutorials for 3ds Max, After Effects, and Cinema 4D and much more. 

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