F12 release The Grove Release 3,Release 3 gets back to the core. Introducing new natural effects for greatly improved – and totally new – tree characters. Tree branches have many senses and matching r...read more
AAA Studio has released FurryBall 1.3, the latest update to its GPU-based renderer, improving render speed by up to 30%, and introducing a new scheme where people actively posting renders get to use t...read more
Metasequoia 4.5 (Ver4.5.5a) for OS X. Veteran Japanese hobbyist 3D modelling software Metasequoia has just been released for Mac. Developer tetraface’s recent 4.5 update makes Metasequoia available on...read more
Terragen VR Challange, $10,000 in prizes including Terragen 4! Enter the Terragen VR Challenge for a chance to win one of 10 copies of Terragen 4 Pro, up to $500 cash, and much more. ...read more
Starting March 24, 2016, the latest Nik Collection will be freely available to download: Analog Efex Pro, Color Efex Pro, Silver Efex Pro, Viveza, HDR Efex Pro, Sharpener Pro and Dfine....read more
The Blender Foundation and online developer community released Blender 2.77 with more than 100 of bug fixes and improvements; honestly, this is a quite nice number of changes. Between the most noticeable changes belongs a new Subsurface Scattering algorithm - (Christensen-Burley). The new added Subsurface Scattering algorithm (Christensen-Burley), preserves details much better than the Cubic/Gaussian falloffs and It is the new default falloff for the SSS shader. The new version include GPU support for Smoke/Fire, Point Density (3D textures) and optimize memory usage and performance of Subsurface Scattering on the GPU which at the end results in up to 3x faster SSS renders! As a result of the new changes in GPU rendering, the developers decided to remove the experimental CUDA kernel and make Subsurface Scattering and Correlated Multi-jittered sampling regular features. The user interface and therefore also the workflow was improved too and adds stroke sculpting support to the Grease Pencil, implements OpenVDB caching for both volumetric and smoke simulations, and it now offers a redesigned progress bar, thus completing the design overhaul.