Planetside updates Terragen to version 2.5.5.0

Terragen™ 2 is a powerful solution for rendering and animating realistic natural environments. With the help of Terragen you can create entire worlds from your imagination, or import real world terrain datasets and use Terragen 2 to create the most realistic visualisations possible. You can control everything, weather, landscape, rivers, lakes and oceans, suns, moons and stars. You have complete control over the shader networks used for terrains, textures, micro polygon displacements, clouds and object distributions. Terragen is not in general a 3D program to render anything, the developers focused more than a decade to specialising in algorithms that simulate skies, outdoor lighting, terrain textures, and to render extremely large and detailed terrains. Between the most impressive features of Terragen 2 belongs the possibility of render millions of plants and other objects using instancing (billions of virtual polygons are handled with ease) and 3D painting of colours and masks that can control almost anything in the scene.

The new update is ready for download for all licensed users of the full edition with some bug fixes and other enhancements. For everbody else, version 2.5 of the Free Non-commercial Edition is now ready to download.

Terragen 2 features:

  • Hybrid micropolygon renderer optimised for large displacements and very large landscapes.
  • Render entire planets, sweeping vistas, tiny rock gardens, or anything in between.
  • Export high resolution objects from displaced surfaces.
  • Import 3D objects for rendering.
  • Render millions of plants and other objects using instancing. Billions of virtual polygons are handled with ease.
  • Add multiple heightfields, textures and displacement maps to your scene.
  • Georeferencing options; automatic georeferencing for properly formatted GeoTIFF files.
  • Procedural terrains that can span an entire planet.
  • Apply almost "infinite" fractal detail to terrain and other objects.
  • Overhanging terrain using procedural displacements, image-based displacements, or imported geometry.
  • 3D painting of colours and masks that can control almost anything in the scene.
  • Photorealistic atmosphere and sunlight.
  • Volumetric clouds or fast "2.5D" clouds.
  • Global illumination, multiple scattering in volumetrics, full light interaction between volumetrics and surfaces.
  • Production quality anti-aliasing and motion blur that renders quickly and efficiently.
  • High dynamic range output; generate photorealistic environment maps and IBL sources.
  • Node graph editor for ultimate control over shaders and textures.
  • Flexible planetary shading pipeline.
  • Animation of almost any parameter with the optional Animation module.

Build 2.5.5.0 includes:

  • More robust OBJ reader
  • Corrected normals on the Card object
  • Heightfield Shader "stepped" mode now works (fixed a crash)
  • Fixed a crashing bug when moving keys in the Dope Sheet
  • Mac only: Fixed a 64 bit problem with writing TGOs
  • Mac only: The 64 bit PPC version works again
  • Fixed bug that would prevent populations from knowing they need to repopulate
  • Fixed the problem where cloud layers or atmospheres were not positioned and scaled correctly after changing a planet's position or radius
  • Other user interface improvements

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