Already cover image show us, what we can expected from new issue of 3DCreative. Cover image was made by talented CG artist Nils Meyer. In this ZBrush Character Sculpting tutorial he shares invaluable techniques on creating a realistic model and skin texture on his humanoid alien creature.
Series on modeling vehicles is coming near to end. This month Arturo Garcia explores the technicalities behind constructing the perfect texture on his 3ds Max-based model of a forest vehicle, and in Maya, Renato Gonzalez Aguilante tackles lighting and rendering in preparation for post-production work.