Allegorithmic has released Substance Designer 3.5, a sizeable free upgrade to the games texturing tool, adding a new live link with Photoshop, improved 3D preview and a new troubleshooting system.
The software provides a non-destructive, node-based system for authoring lightweight procedural textures, or ‘substances’. Substances are supported in 3ds Max, Maya and Unity.
Version 3.5 introduces new features to improve your texturing workflow: resource monitoring, import and live link with PSD files, tessellation and multi-material support in the 3D View, a profiler, (way) better performances and a new high poly - low poly mesh tangent space normal map baker.