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Character Development in Blender 2.5

Blender

This Jonathan Williamson`s book is written absolutely for everyone, from beginner artist to game developers. This book covers technical and also theorethical aspects of modeling charakter developement and provides an in-depth look at Blender’s modelling tools and includes information on modeling, sculpting, materials, lighting, rendering, and more. It is written in step-by-step tutorial style so working with it is really easy.

 

 

Table of contents:

PART I: MAKING YOUR WAY AROUND BLENDER 2.5.

1. The Interface and Navigation.
2. Objects.
3. Customizing Blender.

PART II: GETTING COMFORTABLE WITH MESHES.

4. Mesh Objects.
5. Modifiers.
6. Sculpting.

PART III: MODELING THE CHARACTER.

7. Blocking Out the Form with Box Modeling.
8. Refining the Mesh with Poly-by-poly Modeling.

PART IV: UV MAPPING THE CHARACTER.

9. UV Maps.

PART V: ADDING COLOR WITH MATERIALS AND TEXTURES.

10. MATERIALS.
11. Textures. P

ART VI: LIGHTING AND RENDERING THE CHARACTER.

12. Lighting.
13. Rendering.

 

Source and original article: Blendernation