This Jonathan Williamson`s book is written absolutely for everyone, from beginner artist to game developers. This book covers technical and also theorethical aspects of modeling charakter developement and provides an in-depth look at Blender’s modelling tools and includes information on modeling, sculpting, materials, lighting, rendering, and more. It is written in step-by-step tutorial style so working with it is really easy.
Table of contents:
PART I: MAKING YOUR WAY AROUND BLENDER 2.5.
1. The Interface and Navigation.
2. Objects.
3. Customizing Blender.
PART II: GETTING COMFORTABLE WITH MESHES.
4. Mesh Objects.
5. Modifiers.
6. Sculpting.
PART III: MODELING THE CHARACTER.
7. Blocking Out the Form with Box Modeling.
8. Refining the Mesh with Poly-by-poly Modeling.
PART IV: UV MAPPING THE CHARACTER.
9. UV Maps.
PART V: ADDING COLOR WITH MATERIALS AND TEXTURES.
10. MATERIALS.
11. Textures. P
ART VI: LIGHTING AND RENDERING THE CHARACTER.
12. Lighting.
13. Rendering.
Source and original article: Blendernation