Planetside software releases a Terragen 2.4 with complete Animation Module. The Animation Module now includes a complete key frame editing workflow with a dope sheet and curve editor, providing greatly improved control and precision when animating. Version 2.4 also includes greatly expanded GI flicker reduction options, and many additional features, fixes, and optimizations. This major update is free for all licensed Terragen 2 users.
Significant changes:
- Global Ilumination Caching – It allows you to pre-render the Global Illumination prepass to write out a GI cache file or range of files and then re-use the files to render images without needing a prepass. In animations, Terragen can read more than one file and blend them, which can be used to smooth out flickering between frames.
- Population Lean to Normal - Version 3 of the Populator nodes have new parameters on the Object Rotation tab that cause instances to lean to the surface normal of the terrain, i.e. lean according to slope.
- New Shaders and Function Nodes - allows you to displace a surface in any direction according to a vector.
- Improved multithreading performance in several areas
- Improved object and population drawing speed in 3D preview
- Quick Node Palette speeds node network editing
- Project "gather" function for easily packaging complete projects and assets
- Many additional bug fixes and other updates
The Garden of Eternity, rendered with GI caches for every 5th frame, interpolating 3 GI solutions for each rendered time.
For more info visit: Planetside Software