Autodesk unveils Autodesk Entertainment Creation Suite 2014 - page3

Autodesk MotionBuilder 2014

With Autodesk MotionBuilder 2014, artists can benefit from new tools which will help to efficiently manipulate and refine motion capture and other character animation data for use in onset visualization, pre-visualization, virtual cinematography, feature film production and game development. Using the new workflow options and methods for manipulating objects, MotionBuilder 2014 helps artists to produce high-quality animation content.

Linux Support- MotionBuilder 2014 is now available as a 64-bit executable for the Linux® operating system. This enables studios with Linux-based pipelines to more easily integrate MotionBuilder.

Advanced Motion Capture Workflow Options- New flexible motion capture workflows allow you to assign markers directly and an improved IK solver helps create higher quality animation faster.

Custom Renderer API- Studios can now integrate custom viewport renderers into MotionBuilder 2014, thanks to a new custom renderer API. Artists can easily switch between the default renderer and a custom renderer and output from multiple different renderers simultaneously.

Ruler Tool- Artists can now measure the distance between objects in a scene using the new Ruler Tool. A 3D cursor enables artists to snap each end of the ruler to the surfaces of objects in the scene, helping to make sure that an accurate measurement is taken. This is useful in aligning real-world props on the motion capture stage with CG elements that will replace them.



Autodesk Mudbox 2014

The latest update to Autodesk Mudbox 2014 offers single-click automatic and manual options to manipulate meshes or to precisely control various aspects of the output mesh with a user-directed solution. The new tools implemented inside Mudbox 2014 allowing artists to  concentrate purely on aesthetic considerations as they sculpt, without altering the underlying structure. Enhanced multi-touch workflows now include support for stencils and additional touch-enabled input devices.

Advanced Re-topology Tools- Artists can now more easily create production-quality meshes from scanned, imported, or sculpted data, with new fully automatic and user-directed options for retopologizing. With the Mudbox Re-topology toolset, artists can concentrate on aesthetic considerations as they sculpt, exploring and iterating freely without worrying about the underlying structure; when they have completed their model, they can use Mudbox to automatically or manually create an animation-ready mesh with high-quality topology.

Extended Multi-Touch Workflows- The multi-touch workflows first supported in Autodesk Mudbox 2013 software have been extended to include direct manipulation of stencils on the screen, and support for certain additional devices. The intuitive multi-touch technology works with the Wacom® Intuos®5 touch tablet, the Wacom® Cintiq® 24HD touch tablet, and certain other touch-enabled input devices. These devices are able to sense input from more than one point at a time, enabling artists to benefit from the ability to use multi-finger, or simultaneous pen and hand gestures to manipulate the model, the camera view, or certain tool settings. As a result, creative sculpting and painting productivity is increased.



Autodesk SketchBook Designer 2014

Autodesk SketchBook Designer 2014 is an intuitive hybrid paint and vector toolset that enables exploration and presentation of new ideas for characters, props and environments. Additional benefits include: sketching, painting and image compositing workflows; easy colour manipulation; mixed media workflows and an industry-unique transformation tool. The dynamic, scalable user interface is optimized for both pen and mouse interaction and is designed to offer maximum creative freedom.

More information at: Autodesk

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