Autodesk unveils Autodesk Entertainment Creation Suite 2014 - page2

Autodesk 3ds Max

Autodesk 3ds Max 2014 brings a unique approach to 3D animation for motion graphics, visual effects, design visualization, and game development. With the new Populate feature set for automatic crowd generation, 3ds Max 2014 allows artists to quickly and easily generate moving or idle crowds with life-like human reactions and activity. Between the new features belong also a significantly enhanced and more efficient Particle Flow toolset and a performance-enhanced viewport that now supports Microsoft DirectX 11 shaders. Perspective Match and Vector Map tools allow artists to extend their creative capabilities by crossing the 2D/3D divide.

Populate - Now artists can bring worlds to life in a few simple steps, with the new crowd animation feature set in 3ds Max 2014. Offering high-level control of plausible human animation, Populate enables artists to quickly and easily generate moving or idle crowds within selected areas of a scene to enrich architectural presentations with realistic human activity, or to pre-visualize a film or video scene. Populate comes with a set of animations and characters for use in common public settings: sidewalks, hallways, lobbies, and plazas; crowd composition tools enable artists to connect walkways into patterns of pedestrian flow.

Improved Viewport Performance - Interactive and playback performance for complex scenes, CAD data, and deforming meshes is significantly improved in 3ds Max 2014, thanks to new adaptive degradation techniques, improved texture memory management, the addition of parallelized modifier computations, and certain other optimizations.

DX 11 Viewport Rendering - Artists can now take advantage of the power of Microsoft® DirectX® 11 software to help create and edit high-quality assets and images in less time, with new support for DirectX 11 shaders in 3ds Max 2014. In addition, a new API exposes DirectX 11 capabilities in 3ds Max with HLSL (High Level Shading Language) support.



Autodesk Softimage 2014

Autodesk Softimage 2014 extends its high-performance features with new and enhanced tools. With the new Camera Sequencer toolset the artists gets the ability to cut between multiple cameras to edit clips, leaving the original animation data unchanged. Improved CrowdFX and ICE (Interactive Creative Environment) features enable artists to use the concept of passes and partitions in any combination with any aspect of ICE. An improved High-Quality Viewport delivers a higher fidelity interactive experience. Autodesk Softimage 2014 now offers easier integration into existing pipelines through improved support for animation data exchange via the Autodesk FBX 2014 format.

Camera Sequencer- Artists can now have directorial control over their scenes, thanks to a new Camera Sequencer toolset that offers the ability to easily cut between multiple cameras, and to trim, reorder, and retime clips non-destructively—leaving the original animation data unchanged.

CrowdFX Enhancements - The CrowdFX crowd simulation feature set introduced in Autodesk Softimage 2013 software has been enhanced toprovide improved performance and ease of use. Artists can now more easily adjust characters’ behaviour, while TDs(technical directors) can more easily blend and modify predefined animations.

ICE Enhancements- It’s now possible to easily override exposed ports of compounds within the ICE procedural framework. This enables artists to use the concept of passes and partitions, where the value for any parameter can be different in each pass, in combination with any aspect of ICE. In addition, performance while interactively editing complex ICE trees has been improved.

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