F12 release The Grove Release 3,Release 3 gets back to the core. Introducing new natural effects for greatly improved – and totally new – tree characters. Tree branches have many senses and matching r...read more
AAA Studio has released FurryBall 1.3, the latest update to its GPU-based renderer, improving render speed by up to 30%, and introducing a new scheme where people actively posting renders get to use t...read more
Metasequoia 4.5 (Ver4.5.5a) for OS X. Veteran Japanese hobbyist 3D modelling software Metasequoia has just been released for Mac. Developer tetraface’s recent 4.5 update makes Metasequoia available on...read more
Terragen VR Challange, $10,000 in prizes including Terragen 4! Enter the Terragen VR Challenge for a chance to win one of 10 copies of Terragen 4 Pro, up to $500 cash, and much more. ...read more
Starting March 24, 2016, the latest Nik Collection will be freely available to download: Analog Efex Pro, Color Efex Pro, Silver Efex Pro, Viveza, HDR Efex Pro, Sharpener Pro and Dfine....read more
Screwdrivers belong between the objects which are used daily in our life and could be called common. In this tutorial I decided to model three different types of screwdrivers where every single one has a different handle and a different tip. The objects are quite simple but they are ideal for modelling practice. At first we will place our reference images inside 3ds Max and prepare the environment for modelling. For proper rendering we will change the units with which we are working from generic one to centimetres. By all three screwdrivers we will start our modelling process from a primitive which will serve as a starting piece. In our case and because all screwdrivers have a cylindrical shape, our starting primitive is a simple cylinder with a small amount of sides. The small amount of sides will allows us to properly control the screwdriver shape and his details. After fitting our primitive on our reference image we will convert the object to „editable poly“ and start using the editable-poly technique for modelling all details on our screwdriver. Using the functions such as loop, connect, extrude, bevel and similar we will achieve a smooth and identical model as on our reference images. Because our model is modelled from a cylinder with small amount of sides, at the end we will use a smoothing modifier to smooth our model.