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Luxion announces KeyShot 3.1

renderer

Luxion is announcing KeyShot 3.1 and with it an all new 3D rendering and animation options. Keyshot 3.1 marks the first major update of the release that introduced a patent-pending animation system, a revamped user interface and over 600+ new materials. With this update is introduced time-saving new features and improvments including a new, unique metallic paint material, interactive HDR editing that allow real-time editing of the lighting environments, material templates that allow 3D professionals to 'auto-paint' their models, network rendering to queue render jobs and spread them across multiple computeres and new compatibliity with the 3DConnexion 3D Mouse. KeyShot 3.1 will be available later this quarter.

 

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Update for Lumion is released

renderer

Team stand beside this real-time 3D visualization tool for architects, urban planners and designers released update to this visualization engine. To Lumion 2.0 functionality was added several enhancements. Memory usage is improved and the update allows for rendering scenes with many lights in them. Overall stability has been increased what allowed to improve overall responsiveness of the program.

Lumion brings architecture visualization to the next level with numerous of drastic improvements, from the addition of indoor lighting to new post processor effects and content. It offers excellent graphics in combination with a fast and efficient workflow. 

 

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CGArena Magazine vol. 7 issue 1 is out

modeling

CGArena published the first issue of their CG magazine in this year covering Februar  – March 2012. As usually the magazine is full of interesting articles covering the CG industry, interesting Making Of in photoshop and 3ds Max, tutorials and advices to the users. On 71 pages you will find interview with Andre Holzmeister, a talented artist from Brazil where he is talking about his 3D workflow such as his work as VFX supervisor. The magazine is free of charge and you can download it from the link below after you register to CG Arena.

 

 

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Behind scenes of Underworld Awakening with Kaj Steveman

modeling

Today we focused on interview with Kaj Steveman, Creative Director & VFX Supervisor from Fido and his responsibility on creating Underworld: Awakening movie. Fido has worked with the directors of Underworld Awakening before and they were approached early on to bid for another sequence in the film, the transformation and death of Dr Lane. According to Kaj: „The Underworld saga has a very distinct view on vfx; it has to feel physical, practical and real. In other words, everything that feels too much like CG is a big no-no. This legacy was very strong in this film as well, and this was a real challenge in some of our shots. “  

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Witness the Transformation by Digital-Tutors

modeling

The team of Digital-Tutors instructors are at it again and this time they’re working on something epic - the most requested training in the history of DT. And you can 3 times guess what it can be... YES, you are right.. Transformers.. So hold on to your desk chair, notch the volume high enough the neighbours next door can hear it and start getting ready for the most requested training in Digital-Tutors history. It comes soon...