Leading visual effects software developer, The Foundry, today announced its merger with Luxology. The two companies are a great fit in terms of technology and markets. The combined portfolio will open doors to new ways of working, providing artists and designers with increased creative choice. The Foundry with its stable of award-winning 2D and 3D VFX software, including industry standard compositor NUKE, sees Luxology’s complementary technology as a natural addition. Luxology’s innovative 3D modelling and rendering technology and its flagship product, modo, are world class and favoured by thousands of artists and designers globally.
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The Foundry and CGSociety start a competition where they looking for the world's best MARI artist. The Foundry has posted "Witch Doctor" by Jakob Kousholt. Your goal is texture the model and bring it to life.
You have to make detailed, realistic textures in a lookdev-ready setup (a minimum of colour, bump and spec maps for each shader). Details which make the textures more evocative will get bonus points too. Everyone will receive extra qudos for submitting animated textures, turntables, renderable scenes (Maya and 3ds Max etc.) and showcasing your work in progress on CGTalk.
OC3 Entertainment has released FaceFX 2013, the latest update to its automated facial animation system. The software, which batch-processes audio files to generate user-customisable lip sync and facial animation, has been used on over 150 AAA games, including Max Payne 3 and Mass Effect 3.
FaceFX is OC3 Entertainment’s cutting edge solution for creating realistic facial animation from audio files. The product makes it easy to batch process thousands of audio files for your game, add expressions to a single animation without ruining the lip-synchronization, tweak an animation to perfection, or integrate the entire solution into your art pipeline.
Latest issue of 3D Artist magazine is already released. This issue is focused on design and model a robot where you can cnderstand robotic designs and perfect your hard-surface modelling techniques in 3ds Max. In this issue you can also learn from Hollywood artist Jerad Marantz's impressive ZBrush workflow when concepting characters. If you want know more creating detailed destruction, you sure read an article where is described how to use 3ds Max to build bespoke assets and then demolish your scenes with MassFX for dramatic effects.
Di-O-Matic is releasing several new updates of its 3ds max plugins. These new updates improve the latest version of our tools by resolving numerous issues.
The Di-O-Matic Character Pack v1.7 is now available with improved compatibility for Autodesk 3ds max 2013.
The Di-O-Matic Character Pack is an all in one suite gathering all Di-O-Matic 3ds max plugins. It’s a single installer jam-packed of award winning tools designed to save time and improve efficiency in your character animations productions. From muscle simulation to automatic lip synchronization, the Character Pack has it all.