News

GIMP 2.8.2 is released

modelingThe first update to the new stable version of GNU Image Manipulation Program (GIMP) is released. The update brings several dozens of fixes to various issues of all scales. Most notorious bugs fixed are: not being able to remember JPEG saving options, slow canvas redraw, not showing page setup options on Windows. There's also a workaround for the bug that used to cause showing incorrect file size values on Windows.

Additionally developers did a lot of work to make a native build of GIMP for Mac a possibility. The official GIMP.app will be available soon

cebas Releases thinkingParticles 5 Trial Version

modelingcebas announces the release of its thinkingParticles 5 Trial Version – offering thinkingParticles users the opportunity to experience the great new features added to this state-of-the-art particles too.

A novelty by description – Release 5 introduces, for the first time ever, a dedicated true soft body rope and vehicle dynamics system that is purely procedural. Special effects like tearing ropes or cables, cars driving in a city or a forensic crash simulation - all this can now be done with one affordable and powerful special effects tool.

3D World #160 is out

modelingNew issue of 3D World magazine is coming out. With this new issue you can discover the secrets of Method Studio’s epic Halo 4 trailer. Specifically Benjamin Walsh reveals how Method Studios collaborated with agency TwoFifteen and production company MJZ to create a teaser worthy of the big screen for upcoming videogame Halo 4.

You can also find there how Antony Ward details the techniques and tricks he used to make his game-ready model of a ninja and how Jordan Walker reveals how to create a model in ZBrush and 3ds Max, and render it using mental ray.

Allegorithmic releases Substance Designer 3

modelingAllegorithmic releases the latest version of its popular non-linear texture and material processing software. With the addition of 2D painting utilities, and new batch processing tools that can automate away the most tedious of tasks, Substance Designer has become an even more potent ally to developers working on every type of game project, from mobile and web, to the next generation of AAA games.

Imagination announces Caustic Visualizer for Maya

mayaImagination Technologies has unveiled Caustic Visualizer: a new interactive viewport rendering plugin for Maya, developed using the PowerVR Brazil SDK. Imagination will be demonstrating Caustic Visualizer’s highly interactive full-frame performance on the new PowerVR low-power ray tracing hardware reference platform.

Imagination’s Caustic Visualizer family revolutionizes the performance and functionality of the interactive visual look development process by making ray-traced photorealistic rendering, from the start, an integral part of the content creation work flow.