e-on software has announced the immediate availability of the free Vue 10.5 xStream and Vue 10.5 Infinite Personal Learning Editions. Both programs offer CG professionals the solution for creating digital natural environments with seamless integration into any production workflow. While Vue Infinite is a standalone application, Vue xStream operates seamlessly inside of 3ds Max, Maya, LightWave, Cinema4D and Softimage.
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GrowFX is a plug-in for Autodesk 3ds Max, allowing you to build any plants and trees. GrowFX allows you to create extremely realistic trees or can be used to create a single plant or a group of plants. Today exlevel released new version of this plugin, which brings some new features to the users. In this version is added color blending modes for the Vertex Color, new Highlighted paths mode or new Align width and Along edge options in the UVW Mapping rollout for the Leaves mesh. This update fixed also some minor bugs.
MAXON recently joined the community of companies which provide a free solution of their software for student with the award winning 3D solution CINEMA 4D. Together with the free Student Version of CINEMA 4D MAXON released a very affordable CINEMA 4D Student/Teacher version. This makes MAXON's revolutionary tools affordable for students, teachers, colleges and universities. The Student version offers the same features as the CINEMA 4D Studio except of network rendering and support of serialized plugins. You will get all the tools necessary to create advanced 3D graphics together with advanced character tools, hair and physics engine.
Autodesk released Product Update 7 for 3ds Max and 3ds Max Design 2012. There are a considerable number of fixes in this update. The fixes relieves to animation (Constrained points were adversely affected by CATmode or The buttons on the Tangents toolbar in Track View now work correctly), Materials, Modeling, Performance, Rendering and much more. This update you can download from Autodesk website or when you will follow link below.
AAA Studio has released FurryBall 3.0, a major update to its GPU-based Maya renderer. FurryBall is the first unique real-time GPU renderer in production quality implemented directly into Maya. You can see your render in real-time hairs, Maya Fluids, with bump-maps, textures, soft shadows, reflections and refractions, ambient occlusion and color bleeding, depth of field and many other features directly in Maya viewport. FurryBall is about 30-300x TIMES faster than CPU renderers on a regular Graphics card.