cebas Visual Technology Inc. announces the immediate release of its 9th and latest Service Pack for finalRender 3.5 SE as well as for the integrated and standalone finalToon 3.5. Features in Service Pack 9 are mainly bugfixes – but the developer has also changed its licensing model for the 3ds Max-compatible renderer, quadrupling the number of cores each licence supports. The new finalRender license model includes a massive giveaway of 4 times more core power! Now, users can get up to 64 Local Cores/Threads AND up to 64 Core/Threads for Distributed Network Rendering (instead of 16/16 with the old license model). This major upgrade radically increases the return of investment for any existing and future finalRender installation.
News
Autodesk has released SketchBook Ink: a new iPad app in the SketchBook product family, aimed at creating virtual pen-and-ink drawings. Powered by a brand new engine, Autodesk SketchBook Ink introduces unique technology for artists to create stunning, high-resolution ink-style artwork. The SketchBook Ink addition to the SketchBook family increases the number of choices available to artists to express their creative visions in a digital environment.
ArtVPS is announced a new version of Shaderlight for SketchUp, which is available to download. Shaderlight is an interactive rendering plug-in to Google SketchUp that lets you create high quality images quickly and simply. Latest version 2.1.5 is a maintenance patch release for a number of improvements and bug fixes. New version brings improved animation rendering performance, improved the quality of reflections seen in transparent materials, which could sometimes appear noisy or improved license activation software and much more.
New issue of 3D Artist magazine is already released and includes a wealth of tuition for 3ds Max, Maya, Blender, ZBrush and Houdini, plus inspiration from across the globe, you’ll find everything you need to improve your workflow, suss out new tools, and generally get to grips with the fast pace of the 3D industry.
Any animation student will understand the fear of a blank page when sitting down to create the next great concept. If you’re looking for tips to achieve perfect stylised characters, from concept to final render, then Teodoru Badiu’s step-by-step modo tutorial will be a blessing in an owl’s disguise!
New issue of 3D World magazine is coming out. With this new issue you can discover how ILM and Weta created digital heroes for Avengers Assemble. You can also follow Stuart Dearnaley how he use 3ds Max to animate ripples on the surface of a body of water created by falling raindrops. For game artist Antony Ward shows how to reduce the number of polys in models for game engines without compromising on quality. Softimage Certified Instructor Ola Madsen shows you how to create a realistic cloud of dust billowing behind a vehicle. In latest issue you can also find Nejc Polovsak’s Cinema 4D tutorial on creating an animated logo using PolyFX and other MoGraph Effectors.