SimLab Soft announced the immediately availability of SimLab Composer 2014, a 3D scene building, rendering, sharing, and animation application. SimLab Composer brings all the tools needed to make a 3D scene from existing models with unique tools like snap to object and snap to ground to make building 3D scenes intuitive and fast. SimLab Composer maintains the assembly structure of imported 3D models. This enables users to select the level to work on (face, body, part, subassembly or assembly). If the user imports models without any texture coordinates, SimLab Composer has the needed tools to generate them. In the new version of SimLab Composer, SimLab Soft introduced a new real time renderer called SimLab RT Renderer. The new renderer can produce top quality rendered images, for interior and exterior scenes FAST. The system now supports mesh light element, and Clary Rendering mode and it’s fully integrated with SimLab Composer.
Planetside Software has announced Terragen 3 Professional, a significant update to the landscape-generation tool, “developed with direct feedback from VFX vendors using Terragen in major film and TV projects”.
Terragen 3 Professional includes many new features and performance enhancements to meet the needs of deadline-driven projects. A Linux render node will also be available with Terragen 3 Professional, making integration with existing Linux render farms possible for the first time.
cebas Visual Technology Inc. continues its plugins upgrades and announces the release of finalRender’s service pack 14 as well as for the integrated and standalone finalToon 3.5 compatible with 3ds Max and 3ds Max 2014.
T his Service Pack provides fixes minor issues found in finalToon and finalRender that have to do with the compatibility issue with Fur and Hair Farm for 3ds Max 2013 and with camera correction modifier.
Last issue of 3D Creative is again full loaded of interesting tutorials. This issue brings you an introductions to character creation in both 3ds Max and Maya. To begin, Shareyko Dmitry Petrovich takes a 2D concept by Denis Zilber (created by Denis for our sister magazine, 2DArtist) and shows you how to create reference planes and take it into the third dimension using 3ds Max. Meanwhile, Patrick Evrard gets you started in Maya with his helpful guide to creating stylized characters, beginning with a comprehensive breakdown of the major tools involved in a professional workflow.
Chaos Group released a new service pack for V-Ray updating it to Build 2.40.04. V-Ray 2.0 for 3ds Max is a fast rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs. The new service pack adds the compatibility with Autodesk 3ds Max 2014, brings new features, enhancements and bug fixes. Between the most interesting new features belongs already mentioned support for 3ds Max 2014 and the support of Phoenix FD 2.1 for V-Ray RT. Also, the new service pack further improves the integration between V-Ray and MultiScatter allowing the user to effectively render millions of polygons of instanced geometry with V-Ray RT. Chaos Group decided to change the default settings of VFB’s sRGB button, “Don’t affect colors” option and “Gamma” value to build a Linear Workflow from the beginning. Some changes were made also by materials and shaders in this new build where a displacement channel was added to VRayCarPaint. The update is free of charge for all V-Ray 2.0 customers.