cebas Visual Technology Inc. announces the immediate release of its 11th and latest Service Pack for finalRender 3.5 SE as well as for the integrated and standalone finalToon 3.5. The build is targeted to provide specific fixes to rare crashes as well as to further support the core of our rendering power-tool. finalRender 3.5 Service Pack 11 includes also adding Gradient 3d map rollout. SP11 is available via cebas Autoupdate.
CGArena published the another issue of their CG magazine in this year covering August – September 2012. As usually the magazine is full of interesting articles covering the CG industry, interesting Making Of Maya, 3ds Max and Photoshop, tutorials and advices to the users. On 76 pages you will find interview with Francesco Corvino, an Italian concept designer and digital matte painter working in Hollywood at the Aaron Sims Company mainly on feature films. In this interview he is talking about his 3D workflow and his experiences and latest works. The magazine is free of charge and you can download it from the link below after you register to CG Arena.
KeyShotVRTM is a new technology from Luxion which allows interactive viewing of photographic, high-quality rendered content via the browser. The new technology bring the advantage of 3D viewing via PC, Laptop or mobile device and so allowing presentations and collateral for design reviews. Using KeyShotVR, users can create high-quality, touch-enabled, 3D rendered content capable of being displayed in any web browser supporting HTML5. KeyShotVR comes as an integrated add-on for KeyShot Pro and allows with one click to generate the code which can be embedded into any website. Moreover, it’s not WebGL based and therefore compatible with most devices on the market.
Autodesk has announced new extensions for Autodesk Maya 2013 and Autodesk 3ds Max 2013 3D animation software, which are included in the Autodesk Entertainment Creation Suites 2013. Available to users with active Subscription contracts, the extensions will help artists create more sophisticated physical simulations, and move data more easily through complex pipelines.
Update for RayFire 1.58 plugin for 3ds Max has been released. This version brings support for PhysX plugin 2.86, support for using Concave simulation meshes for Dynamic and Sleeping objects and also Particle Flow support, which allows to convert particles to objects and simulate them after their death.