FurryBall is unique real-time GPU renderer in production quality implemented directly into maya. You can see your render in real-time hairs, Maya Fluids, with bumpmaps, textures, soft shadows, reflections and refractions, ambient occlusion and colour bleeding, depth of field and many other features directly in Maya viewport. This new version contains e.g. instancer support or textures analysis - saves memory by loading only necessary texture mip-map levels and much more.