News

3ds Max 2013 (Design) is now available

3dsMax design 2013Autodesk released the new version of their award winning 3D applications 3ds Max 2013 and 3ds Max Design 2013 bringing new motion graphics, animation, and simulation tool to CG artists and designers. The products share core technology, but offer specialized toolsets for game developers, visual effects artists, and other creative professionals working in the media design industry on one hand. The new version enhancing the UI & Workflow,  MassFX and a lot more along with new features and ActiveShade interactive NVIDIA® iray® rendering.

Free Test Rendering by Render Rocket

RenderRocket render farmRender Rocket is a render farm designed to fulfil the needs of 3D artists using their massive rendering power consisting from more than 100 Eight Core Servers. They services are not only used by 3D artists, but also by major production studios and everyone in between. Recently Render Rocket announced a new service which provides an Unlimited, Free Test Render Optionto their customers. Tests are valuable in identifying any potential issues or needed tweaks before spending any money. 

Sitni Sati releases FumeFX 3.0

3dsmaxAfter almost 6 years of first release of FumeFX Sitni Sati announces availability of the FumeFX 3.0 for Autodesk's 3ds max platform. FumeFX 3.0 offers many innovations and artist-friendly improvements that provide unique control over the simulation. Features such as a GPU accelerated Preview Window, simulation of nested grids, support for Space Warp deformers and newly added Effectors will allow you to approach VFX scene construction in a completely different and more flexible manner. With just a few mouse clicks, artists can tweak the laws of physics or alter any simulated field based on built-in rules.

3D Artist issue 40 is out

modelingNew issue of 3D Artist magazine is already released and includes tutorials on rigging in modo 601, how to get smooth results using Pixar Subdivision Surfaces, tackles an architectural project from the ground up in Blender, plus loads more. Tutorials in issue 40 include Lech Sokolowski’s guide to building a one-floor family home – a typical project common in studios and for freelancers to be tasked with. In this first part of three tutorials, we tackle the modelling and texturing in Blender, with techniques that can easily transcend to more complicated builds of your choosing. Find building plans, modelling scripts and the finished model from this part on the cover disc.

3D World #155 is out

modelingNew issue of 3D World magazine is coming out. Topic of this issue is Heroic characters. We can discover how to create heroic characters with our figure modelling masterclass and effects tips. It also brings the new character toolset in modo 601 which is aimed to make animation intuitive to non-animators. 3D World investigates how developers are rethinking the way we make things move. In an article „Kickstart your film“ you find out how you can get finiancial support for your very own CG movie, and meet the artists who have won funding and brought their own visions to a global audience. Glen Southern also shows us how to get great results when modelling a character in 3D from a 2D sketch by using Cinema 4D and Mike Griggs explores the fundamentals of modelling realistic eyes.