3D Tutorials

Modelling Nokia 5630 using 3ds max–Part 1

Modelling Nokia 5630 using 3ds max – Part 1

After the iPhone4 and HTS Desire tutorial i decided to do also a „classic“ mobile phone with buttons Nokia 5630. The main difference is obviously in the „buttons“ the devices before had none or just few but this one have them plenty enough to make the shape quite difficult to model. As by other tutorials the first step would be placing the reference images into our scene and set-up the environment for modelling. Using a primitive we will model a rough shape of the mobile phone and using editable functions add more details and polygons. After the rough shape would be done i will start adding details starting with the USB and jack plug on the top of the mobile.

Modelling an Star Trek Phaser using 3ds Max

Modelling an Star Trek Phaser using 3ds Max

After publishing the Star Wars Lightsaber tutorial i decided to do also something from the Star Trek universe. By choosing what to do i came across the Phaser which was the basic weapon in all series and movies and so became a part of Star Trek. Moreover comparing these two weapons together we have on one side a Lightsaber with a simple shape but all small details on it and on the other side the Phaser with very less details but more complicated shape. This major difference between these two weapons make them actually ideal for tutorials where in one you can learn to add the details and in the second build complicated smooth shapes.

Reconstructing an old photo using Photoshop

Reconstructing an old photo using Photoshop

If you are old enough to remember the days when the cameras where filled with films and not flash cards you also know how vulnerable these photos where. After years they were in a place where you thought they will be fine all the time but suddenly they are damaged. Scratches, dust, sunlight and other factors can damage these photos and so destroy your memories which you wanted to preserve with these photos. In this tutorial I will focus how to reconstruct and breathe back life to these old photos and so bring memories back to life. At first we will clean our reference photo from dust and scratches using both Photoshop filters and brushes.

Modelling an American Football using 3ds Max

Modelling an American Football using 3ds Max

In this tutorial for beginners I will show you how you can model and texture an American Football using 3ds Max. First we will prepare the scene for modelling by placing a reference picture inside the view of 3ds Max and so keep the proportion of the ball 1:1 to a real world object. The next step will be the choosing of the right primitive with which we will model our football and also choosing the right approach for this. By this I will show you a method how you can easily transform a box into our object using few tricks and poly-modelling technique. After the ball will get its shape we will start adding details and so transform it to the ball on the reference picture.

Attachments
bt americanfootbal max files.zip [1.42Mb]
Uploaded Monday, 27 March 2023 by Administrator
bt americanfootbal texture ref.zip [19.17Mb]
Uploaded Monday, 27 March 2023 by Administrator

Modelling an interior sofa using 3ds Max

Modelling an interior sofa using 3ds MaxIn this tutorial we will continue modelling the next object for our interior creating a leather sofa for the living room. First we will set-up the initial scene inside Autodesk 3ds Max and place a plane which would hold our reference Picture according which we will model. Even though the reference picture is small it will provide us enough guidance for the size and scale of the sofa. Starting creating a plane which will be our initial shape we will slowly adjust and create the first rough shape of the sofa with respect on his details. Using poly-modelling technique and using the advantage of hard surface modelling we will create a low-poly sofa with all details and object we will see on the reference.

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